#Thoughts on soul calibur 5 pc full
If you're completely uninterested in the overall Soul Calibur story and you just want the action then fret not! Arcade mode is back in full force and so is the glorious announcer replete with his cheesy lines. For example, if you decided to go purely good you will unlock hidden missions, and the same goes for if you pick purely evil choices. Your actions are weighed by the 'Libra of Soul' to discern the level or inclination of your soul along with shaping what happens later on in the story.
Over the course of your adventure you are faced with myriad choices which are considered good and evil and each of these special choices will push your soul towards being good or bad. Your character travels from point to point, exploring areas, visiting towns, earning gold and fighting enemies who stand in your way as you progress the story. You are shown a world map and you travel between numerous places of interest. Libra of Soul plays and feels like a role-playing game in the best possible way. As you level your character, you'll earn stronger weapons that have different visual styles and properties. These specific battles and other RPG elements feel heavily influenced by the Weapon Master mode which was implemented in Soul Calibur II, which in case you're wondering, is a great thing. The fights feature a variety of rules or restriction-specific showdowns, for example the inability to use your Soul Charge, or throw people out of the ring. On your vast journey across the land you will come up against characters from the main storyline and other warriors created by the greater Soul community. Players create their own custom fighter from scratch and they are set on a grand quest of roaming the world to stop a new evil mastermind who is seeking the evil sword of legend. In this new game mode, you create the hero and here is where Soul Calibur's brilliant character creation makes a triumphant return. Libra of Soul is the second story mode in Soulcalibur VI and it's mostly told through text. These characters have always been interlocked in each iteration of the game and now they are properly interacting with each other instead of exchanging brief passing comments that would be made at the start of a battle, as seen in the older games, before you start beating each other to a pulp for mostly dubious or unknown reasons. The fully voice acted scenes and exchanges between the cast really help to bring them to life in a way never really experienced in a Soul game and as such, it feels like they've really fleshed the characters out in a way previously unheard of. It takes you step by step through each character's thought processes which in turn provides you with some rich and much needed development of these characters we've come to know and love over the years. Soul Chronicle does a fantastic job of giving these characters context. But above all else, Soul Calibur VI is extremely fun to watch, play and incredibly easy to pick up and get started with. This latest iteration of the game takes you back to the roots of the game’s history and invites players on a new and unique journey across the world of the 16th Century, revisiting the original story of cursed swords Soul Edge and Soul Calibur, but also adding in new elements which end up telling an excitingly epic tale of the characters whom tirelessly seek the swords. Soulcalibur VI is, more than anything, a reboot than a sequel. It combines everything that made previous entries so great and adds in some beautifully rich story telling which has been seldom seen in the game's long history, helping to make Soulcalibur VI the best entry in the entire series. After waiting six long years since the overall underwhelming release of Soul Calibur V in 2012, the patience has paid off: we have been rewarded with a truly phenomenal addition to the Soul Calibur series. Soulcalibur VI, the seventh entry in the main series, is a fantastic and epic return to form complete with deep combat and gorgeous visuals.